Tue, 17 November 2009 I'm busy, I only noticed I hadn't taken care of feeding this podcast
when I looked at the time and it reminded me I haven't done a thing for
the show. That's how busy is. Maybe when I'm done tomorrow I can put things in perspective. Right now I'll make another cup of tea and keep my frustration to myself. Comments[0] |
Tue, 10 November 2009 I attended an Boston Avid User Group meeting which was held at WGBH in Boston. The speaker, Steve Audette is a veteran producer and editor on programs such as Nova and Frontline. He is an excellent entertaining and informative presenter with a lot of valuable insights into editing Comments[0] |
Thu, 10 September 2009 Listening to this show and trying to reach from what I know to what the
least informed person knows is very difficult. It's hard to record a
session of me talking off the cuff, just using notes, because I end up
using a lot of shorthand without explain things. I need a glossary. I don't have one, but I have included some brief explanations of some of the video codewords I've mentioned in passing, in this show. If you follow the links you'll find more thorough descriptions. It can get pretty thick, but it really helps to know these things. This episode begins with a recent revelation about my goals and future direction as a filmmaking professional. I've also included details I've gleaned from blogs, podcasts and presentations at a recent meeting of the Boston FCP User's Group. This has been a busy summer of media events. I've attended Podcamp Boston 4, Podcaster's Across Borders in Kingston Ontario, the Boston Media Makers get together which meets in Jamaica Plains the first Sunday of every month and the annual Avid Summer BBQ. I wanted to attend Podcamp Montreal, which takes place in a couple weeks, but I think I need to stay at home. There is also a Podcamp New Hampshire, taking place in Portsmouth in November. It was at the Boston Final Cut Pro User's group that took place in August that I saw Philip Hodgetts present an overview of new features for FCP7. I've also included information I've gleaned from Apple's FCS site and the Digital Production Buzz. You can also find video tutorials online that demonstrate what the new features are in all applications within the suite. One of the warm up presentations that I thought was particularly noteworthy was for Mocha for FCP from Imagineer Systems. Check out the link above for videos that explain image tracking and rotoscoping in a way that will quickly make sense. Here's my abbreviated version: Imagine you're seeing a movie and there's a scene at a football stadium. There's a huge video screen that shows instant replays and and short commercials. The people who made that movie didn't record the information on that screen when they shot the footage of the stadium, they inserted their own footage on the screen in the editing suite. Maybe an advertisement for a product that they're getting paid to place in the movie. In a still image you can select the space inside the frame of the jumbotron and remove it and insert what ever image you choose. In a moving image, the shape of the screen and position of the screen in the frame is changing in every frame if the camera is moving. You accomplish this difficult task by marking places in the frame that are always visible (bright white points usually) and then making sure they remain in place as the camera pans across or zooms out. Now that you've got the location of the anchor points, you create a mask that fits inside the screen area of the jumbotron and then make sure that mask is linked to those anchor points that are being tracked. That is called rotoscoping. Then you drop in your video and make it look like it was always there. For sure, that's a gross simplification, but I hope it gets the idea across. The new version of the Final Cut Suite (no number, should be #3 tho) include new feature updates for all the produces (except for DVD Studio Pro), but Philip was there to cover just Final Cut Pro 7. Because I clumsily referred to ProRez 422 in passing, give me a moment to explain what an intermediate codec is and what 422 color space and 4444 refers to. A color space is the limited range of color that can be viewed from the entire spectrum of color. Humans can see a wide swath of color between ultra violet and infra red (violet to red). Some insects and animals can see beyond that range. Mechanical devices, like monitors and cameras and capture and display color in a variety color spaces depending on type of color space. HSB (Hue Saturation and Brightness) is one space, RGB (Red, Green and Blue) is another. Video cameras generally use a color space called YCC, which is roughly RGB. The Y is the luma quality and the two Cs are the chroma, or color qualities. Those are the three values in a camera that shoots 4.2.2. Our eyes are more sensitive to luma than chroma, so in a 4.2.2 color space there's twice as much luma, or light, as there is color. Web and DVD video use a 4.2.0 space and the DV standard uses 4.1.1. Think of the 3 areas of information captured by a 4.2.2 camera as distinct channels of light or color. Like channels in photoshop. There is 4th channel of visual information which cameras won't capture because it is created in post production, the alpha channel. Alpha channels are used in Photoshop, After Effects and Final Cut Pro are an additional layer of information that can be used to remove areas of the frame so that something else can be seen through it. Or it can act as a selection area of a moving object in the frame so an effect or filter can be applied to it. Hold that thought for a moment and let me move on to a codec. Among other things, it's a software program that compresses a moving digital image. There are a variety of codecs that compress video as a camera records it, and decompresses it as a DVD player plays it. It's a lossy process, which means digital information is lost when it's compressed. The greater compression, the more minutes of video can be shushed into a gigabyte of storage space. Still with me? There are a lot of codecs out there and the variety is necessary because of how you're using them. Camera codecs need to compress data a certain way to retain the most information to fit on the storage medium, tape, drive or solid state card. Cameras are capturing video for one purpose only, to store it. You aren't using it, cutting it into pieces, so it can squeeze it really tight. Cutting video in a codec designed for camera capture, particularly HDV, is not a pleasure to cut. It's doable, but has problems that I'm not going to get into. If you're producing a feature length movie or TV video you want to work in a codec that will give you more freedom to edit. That's what an intermediate codec is. One codec for capture, another for playback (sometimes the same one) and one in-between for the edit. Prorez is an intermediate codec. You capture the video from the camera as you do normally, then select the footage in FCP and then convert it to a Prorez codec. Hang in there, I'm coming to the end. When you convert footage captured by a camera using a codec using the 4.1.1 or 4.2.0 color space to, say, Prorez 4.2.2, does that mean you're getting a better quality out of the footage you shot? No! Footage captured in every DV or HDV camera is being compressed on the fly using whatever color space the camera uses. That compress, being lossy discards anything that doesn't fit. So when you convert it to a high resolution color space, it's got a bunch space it isn't using. When you shake it, you can hear it rattle. So why would you convert it to the 4.2.2 space, or for that matter, 4.4.4? One reason is these other codecs have other characters that make it more efficient for your editing software to edit, render and export the video. More importantly though, and this IS the reason you would use Prorez 4x4 (4.4.4.4) is that anything else you add, a still image, motions graphics from After Effects or Motion, or 3D animation from Maya or 3D Studio Max will be added at their full, mostly likely higher color and image resolution. These additional elements, even something as simple as title text have to be massaged by various filters and often moved in and out of other programs to make them feel like they're as real as the realness of the video footage. Have a space that allows you to work with the maximum amount of resolution of color and pixel depth offers the kind of control the people with the big bucks are looking for. You and I are just lucky that we don't have to have big bucks to get into this party. As hard as that was to read, and I congratulate you if you got this far, it was no picnic figuring how to say it. And be careful, don't use this in your research paper. I'm not going to put links to all this stuff. I've put out the bare bones. If you need to know more you can look it up for yourself. I hope it's been useful. You can find pricing for educational software at Journey Ed and Academic Superstore. I've used them both and they're fast. Mike Jones at Digital Basin has a good review of the suite upgrade, including what's missing. And check out the Film School Drinking game which I found in the same article. It's an education in itself. Finally, if you're on the fence about getting the Snow Leopard update, Leo Laporte and his gang of usual suspects provide a definitve thrashing of the pros and cons in #156 of Macbreak Weekly. Comments[0] |
Wed, 10 September 2008 Day 14 Editing Day 13 Shooting Day 12 Driving home through heavy, sticky traffic I'm still pulling together the entire story of my film, still in rough cut mode. I'm just beginning to set boundaries and eliminating individuals wholesale, because the film isn't long enough to include more than a certain number of faces and voices. I don't know what that number is, but I've already eliminated 1 of 4 key interviews I did with potters. I found that when I introduced each person at the beginning of the film, one individual didn't fit. It was an odd experience that I had never had before and I it hit me like a vague itch as I was assembling the cut. It was completely apparent when I saw it full blown, along with my class, during the screening I reported on a few episodes ago. It's one of those gut feelings you need to cultivate. As painful as these choices are, I know that hanging on to scenes, footage or characters that don't move the story ahead is like driving full speed ahead into a mud-hole. And nobody wants that. Wise or not, I chose to give up a night I would otherwise be editing, in order to attend a series of talks at school by professional editors and filmmakers. Jay Rose was one of the highlights, as was Michael Phillips of Avid. The main message was geared towards the younger students, about finding your way into the media business, even if it means being a coffee toting intern. The critical thing to achieve is contacts and develop a set of work references that will lead you to your ultimate goal. Five speakers, they all said the same thing: Be persistent and persevere. The next day I used my evening to take some hirez stills at Sawmill Pottery, Dot Burnworth's studio. I have great interview footage of Dot, but I had to leave early the day of the shoot and got very little B-roll, particularly of her work. One of things I realize I must, must, must do going forward, whenever I finish a shoot, is right away, within 24 hours at the most, review the footage. I didn't and a lot of time passed before I reviewed it. When I did and realized I had little to no B-roll (poor planning and poor execution) and by then it was too late to arrange a 2nd shoot. The best I could do was take digital stills and use them in a pan and zoom effect. I haven't tried this in HD before, so I will have to see how well it works. It better work, because I'm counting on B-roll to hide a lot of jump cuts. Comments[0] |
Mon, 18 February 2008 I'm having difficulty hunkering down on the edit for our third major
film project which we call The Killer. Ambivalence, apathy and fatigue I've made some comments about HDV again. Thanks to Mike Jones at Digital Basin for his comments, posted in the show notes of VSG #68 about the viability of editing HDV native in FCP. I'm realizing the importance of pre prod and especially previz in preparing for shoots. Getting enough coverage is increasingly a concern. We just never seem to get enough. It's not the quantity, but the quality, the number of different types and the exact type. FrameForge 3D is a previz tool that I have and I need to get to know it better. Take a look at the book, In the Blink of an Eye, by Walter Murch. It's a great read and a good introduction to editing. Comments[0] |
Mon, 15 October 2007 I'm trying out a new, scaled down intro, whadya think? Here are a few podcast recommendations in the show: Podcamp Boston 2 is taking place Oct 26-28 at Boston Convention Center. Registration is free and there's a lot of seminars presented by regular people who have their own podcasts. During the sessions there's a lot of give and take between the audience and presenter, so everyone has the opportunity to contribute their experiences. I plan to be there on Sunday. The Avid Edit Lab module finishes this week and I've got the highlights. I also have some comments to make about editing and the rocky road Avid has led me on. We spent about 4 hours in our Saturday class critiquing the films we handed in. Nothing is ever finished, you just pick a point in time and stop. The critique was great, lots of useful comments and everyone was engaged. Two Film projects and eight people, so there was a lot of variations on how the same problems were solved. Comments[0] |
Mon, 8 October 2007 Howard Phillips is out for the next couple weeks, down in Washington, directing the fall program at the new CDIA campus. Good luck everyone. Filling in for Howard is Chris Bowan. Chris is an Avid editor and has a lot of tips for accelerating the editing workflow. He showed me a lot useful thing using key commands for editing. It can be awkward to use at first, but it makes a big difference in how quickly and smoothly you get things done. Eventually you can work entirely through the keyboard, with your right hand and the mouse in your left hand. Or vice versa, if you're a lefty. Between learning Avid and editing a dialog centered movie I have a feeling, shared by a few people in class, that this project is much harder. Rather than trying to create a completely finished final cut, I'm spending my time playing with different types of edits. Trying to keep the story moving ahead smoothly. I'm relying on straight cuts, no transitions and looking for shots that lead well into each other. The dialog is controlling what I choose to keep in and out and if it deviates from the script, I'll take that chance. So I'm not thinking about the finished film, but how I take care of individual aspects of the film. Hopefully that will lead to a good, finished feeling cut. Same results either way, but different methods. I'm hoping that I'll learn more by taking the long road. I need to investigate storyboarding, it would help me visualize the film better before I begin shooting. It's very easy to overlook crucial takes at certain angles and frames. I believe it would have helped identify how one shot would lead into another. I'm discovering that at certain points in my cut I need a specific view, or angle of one character to help lead into another character's dialog. I can see that what I want isn't there. I would like to know what that would be while I still have the opportunity to shoot it. I include a brief description of how to prepare still images for use in video. Despite years of trying to understand it, I still get confused when I talk about it. If you take anything useful away from my comments, let it be to do research for your own understanding. here are some links about different types of TV screen resolutions, NTSC (what we use in North America and western South America) PAL and SECAM. You have to be careful of the pixel dimensions of your still image because TV uses rectangular pixels, unlike square pixels that are used for computer displays. Find a good book on Avid too, like the one we use as a manual class. Show notes are in the lyrics section of the mp3. Drop me a line at videostudentguy.gmail.com. Comments[0] |
Thu, 4 October 2007 This week we begin the Avid Edit Lab module, continuing to learn how to
use Avid as we cut a movie from footage we shot a month ago. I'm
finding it very difficult to get this. I'm looking forward to actually
digging into a project where I have to cut it from capture to export.
Be forewarned, if you've already got experience with FCP, it's going to
complicate your brain learning Avid. The film we shot for the Huntington Theatre demonstrated to me how awkward the color correction tools in FCP 5 are. I know, they're way better in the next upgrade of the Suite. Apple's Color app is a great deal, amazing deal, but I don't have it yet. I asked Howard, our instructor to show Laura and I how to use the color tools in Avid. Cool, powerful and intuitive, at least to someone who's been color correcting digital photographs for years. You use curves, not levels, not unlike Photoshop, only different. Of course I'm used to thinking in CMYK, from years of prepress work, so I'm sure it will be bumpy ride to the top. Scouring the web for new podcasts I discovered one on wood fired pottery. Oten Maxwell's podcast, The Firing Log about using a woodfired Anagama kiln, was very entertaining for the long drives home from school and it got me to thinking about the divided lives professional crafts people create for themselves due to their livelihood. They produce one of a kind objects in a mass production world, they use 15th century tools in the 21st century and they work outside the mainstream workplace. How do you live when your focus is high touch in a high tech world. I got to wondering how it looks from their perspective. Our final project is a 10 minute film, give or take, narrative or documentary, subject of our choosing. It's still early, but I'm going to investigate this a little further, so don't be surprised if you read some comments about frits, fluxes and fettling knives. Comments[0] |

